CHARACTER GUIDE — TYPING MUSOU
Typing Musou Characters: How to Get Them, Prices and Star Upgrades
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- Updated
- Author
- Typing Musou Developer
Typing Musou has 14 characters. Only the Samurai is yours from the start; the other 13 are bought in the Armory with MC (Musou Credits). They cost 1,800 to 40,000 MC. There is no gacha, and nothing can be bought with real money.
Upgrades are called “☆ upgrades”. You pay 3,000 MC per attempt, and a success raises the character by one ☆ (up to ☆5). A failure does not refund the MC. The success rate depends on how many Random Battle matches you have played with that character, and how many times you have failed at the current step. At ☆5, the character's “mastery trait” becomes active.
I am the developer and I wrote this article. The numbers are the game settings as of October 18, 2026. To compare how strong the characters are, see the tier list; for early-game progress, see the beginner's guide.
HOW TO GET
How to get a character — buy with MC in the Armory
The only way to get a character is to buy it in the Armory (the in-game shop) with MC. There is no gacha, no lottery, and no conditional unlock. Each character has a price, and if you have enough MC you can buy it. Before you buy, a confirmation screen shows the price, your MC, and your balance after purchase.
MC cannot be bought with cash or turned into cash. The game itself is free and currently has no paid purchases (see also the Terms of Service). How to earn MC is in the table of the beginner's guide.
There are 14 characters in all (3 Common, 4 Rare, 4 Epic, 3 Legend). The 14th, Seiryu, was added in October 2026.
To try one before buying, use the Armory's trial mode. You can try an unowned character against a sandbag that hits back weakly every 4 seconds. Results do not count toward records or rewards.
Gold skins are a separate purchase for looks only. There is one for each of the 14 characters, and they require 999,999 MC and 500 Random Battle matches with that character. They do not change strength. They come with golden projectiles, an icon, and a title named “(character) Musou”.
PRICE LIST
All 14 characters: prices and stats
Price, rarity, stats and type for every character. You start with the Samurai, so the ones you buy are the other 13. Buying all 13 costs 203,300 MC in total.
| Character | Rarity | Price | HP | ATK / DEF | Type |
|---|---|---|---|---|---|
| Samurai (侍) | Common | Owned from the start | 10,000 | 1.06 / 1.00 | Balanced |
| Ninja (忍者) | Common | 1,800 MC | 10,000 | 1.07 / 0.90 | Rush & Stun |
| Busou (武僧) | Common | 2,500 MC | 11,200 | 0.87 / 1.10 | Heavy Guard |
| Yamabushi (山伏) | Rare | 5,000 MC | 10,800 | 1.00 / 1.05 | Damage over Time |
| Miko (巫女) | Rare | 6,000 MC | 10,800 | 0.90 / 1.14 | Heal & Endure |
| Onmyoji (陰陽師) | Rare | 7,000 MC | 9,600 | 1.17 / 0.95 | Hex Technician |
| Hannya (般若) | Rare | 7,000 MC | 10,300 | 0.90 / 1.05 | Curse & Weaken |
| Oni (鬼) | Epic | 12,000 MC | 9,500 | 1.34 / 0.85 | Drain |
| Tengu (天狗) | Epic | 16,000 MC | 9,500 | 1.16 / 0.90 | Burst |
| Raijin (雷神) | Epic | 20,000 MC | 9,950 | 1.19 / 0.95 | SP Engine |
| Fujin (風神) | Epic | 20,000 MC | 10,000 | 1.11 / 0.90 | Haste & Disrupt |
| Shogun (将軍) | Legend | 28,000 MC | 10,380 | 0.90 / 1.10 | Counter |
| Kyuubi (九尾) | Legend | 38,000 MC | 9,500 | 1.09 / 1.05 | All-Rounder |
| Seiryu (青龍) | Legend | 40,000 MC | 10,000 | 1.01 / 1.00 | Flow |
As a yardstick, a Random Battle win pays 450 MC, so the cheapest character, the Ninja (1,800 MC), costs four wins. The most expensive, Seiryu (40,000 MC), would take nearly 90 wins if you counted only wins; since a loss still pays 180 MC, you get there somewhat sooner.
This page does not rank the characters. For comparisons, including what the ultimates do, see the tier list. The game is tuned so that the strength gaps between characters stay small (the October 2026 rebalance).
STAR SYSTEM
☆ upgrade cost and success rate
For a character you own, press “Enhance” in the Armory to try a ☆ upgrade. ☆ runs from 0 to 5, and each attempt either succeeds or fails.
Cost: a flat 3,000 MC per attempt
Each attempt costs 3,000 MC regardless of rarity, character, ☆ step, or number of failures. A success raises ☆ by one. A failure does not refund the MC. (It cost 2,010 MC only during the July anniversary sale, which has ended.)
Success rate = battle part + failure part (capped at 100%)
The battle part is 50 × the character's lifetime matches ÷ (100 × which step), rounded, with a cap of 50. “Which step” is the ☆ you are aiming for: ☆0→1 is step 1, ☆4→5 is step 5. The failure part is 0.5 for each failure at the current step. Their sum is the success rate in %, and it stops at 100.
The failure part resets to 0 when you succeed
Each failure at the same step raises your success rate by 0.5%. When you succeed at that step, the failure part goes back to 0 (the next step counts from 0). Failures are not wasted, but the bonus is not a number that you keep forever.
| Lifetime matches with the character | Step 1 (☆0→1) | Step 2 | Step 3 | Step 4 | Step 5 |
|---|---|---|---|---|---|
| 0 matches | 0% | 0% | 0% | 0% | 0% |
| 50 matches | 25% | 13% | 8% | 6% | 5% |
| 100 matches | 50% | 25% | 17% | 13% | 10% |
| 200 matches | 50% | 50% | 33% | 25% | 20% |
| 300 matches | 50% | 50% | 50% | 38% | 30% |
| 500 or more | 50% | 50% | 50% | 50% | 50% |
The matches that count are the Random Battle matches you play with that character (against people or against the CPU). Friend battles, dojo play, and matches excluded for suspected cheating do not count. It is counted per character and stops at 500.
By calculation, a character with 0 matches starts at a 0% success rate. To reach 50% from the failure part alone, you would need 100 failures (300,000 MC). At a 50% step, success takes 2 attempts on average, about 6,000 MC per step. Going through all five steps at 50% costs about 30,000 MC, but that applies only at 500 or more matches. If you do not hurry, and attempt after playing more matches with that character, the same 3,000 MC succeeds more often.
STAR EFFECTS
What each ☆ gives
☆1 to ☆4 raise stats and ultimate values, and ☆5 unlocks the character's mastery trait. It works the same way for every character and rarity.
| ☆ | What rises | Multiplier |
|---|---|---|
| ☆1 | HP, ATK | ×1.0247 (+2.47%) |
| ☆2 | DEF, ultimate values | ×1.0247 (+2.47%) |
| ☆3 | HP, ATK | ×1.05 in total (+5%) |
| ☆4 | DEF, ultimate values | ×1.05 in total (+5%) |
| ☆5 | Mastery trait unlocked | No extra numbers |
The ultimate values that grow are damage, healing, barriers, damage over time, reflection, and damage reduction. Stun duration, combo resets and seals, SP changes, drain ratio, the rate of ATK buffs and debuffs, and durations do not change with ☆.
The most a ☆ upgrade adds is 5%. That is far smaller than the spread in ATK between characters (0.87 to 1.34).
KAIDEN
All 14 ☆5 mastery traits
A mastery trait is a character-specific extra effect unlocked at ☆5. It does not add numbers; it slightly changes one of the character's ultimates, or its defense.
| Character | Mastery trait | Effect |
|---|---|---|
| Samurai | Single-Stroke Severance (一刀両断) | Iaigiri deals ×1.15 damage to opponents at 50% HP or less |
| Ninja | Shadow Clone (影分身) | Smoke Screen's stun goes from 0.8 to 0.9 seconds |
| Busou | Adamantine Body (金剛不壊) | At 30% HP or less, a barrier of 300 (4 seconds) appears automatically (once per match) |
| Yamabushi | Hellfire Mantra (業火咒) | Fire Mantra and Fudo Myoo last 0.5 seconds longer |
| Miko | Divine Majesty (神威) | Grand Purification's damage reduction becomes 40% (12% base) |
| Onmyoji | Layered Hex (呪詛重畳) | While Pentagram Seal is active, the opponent's SP gain is halved |
| Hannya | Grudge Unending (怨念不散) | Hour of the Ox's ATK debuff on the opponent lasts 15 seconds instead of 12 |
| Oni | Hungry Ghost Path (餓鬼道) | Devour's life steal goes from 52% to 57% |
| Tengu | Unyielding Wings (不抜の翼) | Lightning Gale's buff lasts 11 seconds instead of 9 |
| Raijin | Thunderclap Summons (轟雷招来) | Hyakurai's SP refill goes from 25% to 50% |
| Fujin | Unceasing Gale (疾風不止) | Kandachi's ATK buff on yourself lasts 12 seconds instead of 9 |
| Shogun | Realm of Thirty Provinces (天下三十郷) | Tenka Fubu's reflection goes from 12% to 24% |
| Kyuubi | Fox God Manifest (狐神顕現) | When Nine Tails Release ends, you regain 20 SP |
| Seiryu | Unbroken Dragon Vein (龍脈不断) | Ryumyaku's “combo does not break on a miss” window goes from 6 to 7 seconds |
Each trait pushes the character's strength in the direction it already goes. None turns a character into something else.
PRIORITY
Which character to upgrade first
Stars are kept per character and do not carry over to other characters. The success rate also depends on your Random Battle matches with that character, so upgrading the character you use most is the natural order.
MC is shared between buying characters, ☆ upgrades, titles, and icons. One ☆ attempt (3,000 MC) costs more than the Ninja (1,800 MC) or the Busou (2,500 MC). One approach is not to upgrade until you know which character you use, and to save MC until then. That is my opinion, not a rule.
Before upgrading, check the character's lifetime matches to estimate the success rate (see the table above). For strength comparisons, see the tier list.
FAQ
FAQ
Q. Does Typing Musou have a gacha?
No. You buy characters directly in the Armory with MC, at the listed price.
Q. Can I buy characters or MC with real money?
No. MC cannot be bought with cash or turned into cash. The game itself is free.
Q. If a ☆ upgrade fails, do I get the MC back?
No. However, each failure at the same step raises your success rate by 0.5%. When you succeed at that step, this bonus goes back to 0.
Q. How do I raise the ☆ upgrade success rate?
Play Random Battle with that character. The battle part rises with your lifetime matches (capped at 50%, reached at 500 matches for the last step). Friend battles and the dojo do not count.
Q. Which is the cheapest character, and which is the most expensive?
The Ninja is the cheapest at 1,800 MC and Seiryu the most expensive at 40,000 MC. You own the Samurai from the start. All 13 cost 203,300 MC.
Q. Can I play with just the Samurai?
Yes. You can use the Samurai from the start. The strength gaps between characters are tuned to stay small. For a comparison, see the tier list.
Q. What happens at ☆5?
The character's mastery trait becomes active. The +5% to HP and so on is already in by ☆3, and ☆5 adds no extra numbers. The full list is in the table above.
SUMMARY
Summary
There are 14 characters, and only the Samurai is yours from the start. The other 13 are bought in the Armory with MC, for 1,800 to 40,000 MC (203,300 MC in total). There is no gacha and no real-money purchase. A ☆ upgrade costs 3,000 MC per attempt, and its success rate is set by your Random Battle matches with that character (up to 50%) and your failures at the current step (0.5% each). At ☆5, the mastery trait unlocks.
The more you battle, the more likely an upgrade is to succeed.