BEGINNER'S GUIDE — TYPING MUSOU
Typing Musou Beginner's Guide — How to Start and Earn MC
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- Typing Musou Developer
Typing Musou is a Japanese-typing battle game that runs in the browser on a PC, or on a tablet with an external keyboard. It is free, and every feature works without signing up. It does not run on a phone screen.
There are three ways to take your first step. If you want to see how a battle works, take the tutorial (about 4 minutes). If you are not confident touch typing, start in the Home Position Dojo. If you can already type reasonably well, check your speed in the Speed Trial and then climb Mock Combat. Nothing stops you from entering Random Battle (also called ranked) right away.
I am the developer and I wrote this article. The numbers are the game settings as of October 18, 2026, and they can change. MC stands for Musou Credits, a currency used only inside the game.
START
What to do first — pick your entrance
There are three entrances. Whichever you pick, you can move on to the other modes later.
I want to see how a battle works — the tutorial
The tutorial takes about 4 minutes and has four chapters (know the battlefield, how to attack, how to defend, a test of skill). You learn how Random Battle works by typing along.
I am not confident touch typing — the Home Position Dojo
The Home Position Dojo has 150 stages (15 chapters × 10 stages), and clearing a stage opens the next. Chapter 1 starts with nine keys (F, J, D, K, S, L, A, G, H), chapter 2 adds the vowels (U, I, E, O), and later chapters keep adding keys a little at a time. Your guide is the Shihan (master).
I can type reasonably well — start with the Speed Trial
The Speed Trial lasts 60 seconds, and you compete on the damage you deal to a sandbag (everyone plays the same way: Samurai, ☆0, no ultimates). The result screen shows your WPM, but the score is the damage. Then climb Mock Combat (Stage 1 to Stage 100, with the CPU getting 3 WPM stronger each stage) from a stage near your own WPM. The Stage 10 CPU types at 32 WPM, Stage 20 at 62 WPM, and Stage 30 at 92 WPM.
If you wonder what is normal, here is a reference. In Typing Musou's Speed Trial records (August 3 to October 18, 2026; 4,942 players who allow their data to be used for research; records of students who used the game in school classes are excluded), the middle player's median WPM was 39, and the 10% mark from the top was 71. These are records of people who played the game, not an average of the general public.
BASICS
Before you play — price, devices, signup
| Item | Details |
|---|---|
| Price | Free. Nothing can be bought with real money, there is no gacha, and no ads are shown. |
| Devices | PCs (Windows, Mac) and tablets with an external physical keyboard. The on-screen keyboard cannot be used to type. If you open the game screen in a phone browser, you are sent to the official site. |
| Browser | The latest Chrome, Edge, Safari or Firefox. |
| Signup | Not needed. Every feature works as a guest. The only difference from logging in is whether your records can move to another device or browser. Login is by Google account. |
| Input | Romaji input only (there is no kana input). Both JIS and US keyboard layouts work. |
| Language | The screen can be switched between Japanese and English. The words you type are Japanese either way (typed in romaji). |
As a guest, your records are tied to that browser. If you want to continue on another device, log in with Google. If you log out, you play as a guest of that device, and records made in the meantime do not go into the linked account.
BATTLE
Battle basics — damage per word, Space for ultimates
There are four things to learn on the battle screen.
Winning
A match lasts 180 seconds. Whoever drops the other's HP to 0 first wins; if nobody does within 180 seconds, the player with more HP wins (equal HP is a draw). HP is 9,500 to 11,200 depending on the character, and 10,000 for the Samurai.
Damage comes each time you finish a word
Each time you finish one word of the prompt, one hit of damage lands (not one per keystroke). Words come in three sizes — short, medium and long — and longer words give more base damage and more SP (the gauge that powers your ultimates). See the table below.
Speed and combo raise it
Damage is base damage × speed bonus × combo multiplier × your ATK ÷ the opponent's DEF. The speed bonus is your current WPM ÷ 60 (from 0.5× to 3.0×), so 60 WPM gives 1.0×. The combo multiplier is 1 + 0.025 × combo count, capped at 1.5× at 20 combos. There is no accuracy term in the formula. Mistakes matter in two ways: they reset the combo to 0, and only correct keystrokes count toward WPM.
Ultimates are on the Space key
SP goes up to 100 and rises each time you finish a word. Press Space: at 100 SP the Grand Ultimate fires, and with less, the Mid Ultimate fires (it costs 35 to 65). You cannot pick the Mid Ultimate while at 100 SP. For 3 seconds after an ultimate, you cannot fire another. While an enemy move has stunned you, you cannot type.
| Word | Romaji length | Base damage | SP |
|---|---|---|---|
| Short word | 3–4 letters | 150 | +3 |
| Medium word | 5–7 letters | 300 | +5 |
| Long word | 8–12 letters | 500 | +8 |
A worked example, against a DEF of 1.00: the Samurai (ATK 1.06) finishing a medium word at 60 WPM with no combo deals 318 damage; at 120 WPM with a 20 combo it deals 954. Ultimates differ by character. For how characters compare, see the tier list.
MC
How to earn and spend MC (Musou Credits)
MC is a currency used only inside the game. It cannot be bought with cash or turned into cash, and it builds up the same way for guests. The main sources are below.
| Action | MC | Conditions and notes |
|---|---|---|
| Random Battle win | 450 | The same amount in a CPU match. |
| Random Battle loss | 180 | You get it even when you lose. |
| Friend Battle (1v1, 2v2) | 280 win / 110 loss | Rating does not change. |
| Speed Trial | 50–400 | Damage dealt ÷ 100 (50 at 5,000 or less, 400 at 40,000 or more). You can play as often as you like. |
| Accuracy Drill | Up to 150 | 10 per word, plus 50 for finishing all 10 words flawlessly. One mistake ends the run. |
| Mock Combat | 200 per win | +100 the first time you clear a stage. A loss still pays 80 if you took at least half the opponent's HP. Stages 5 or more below your best stage pay 0. |
| Home Position Dojo | 200 / 1,000 / 10,000 | First clear of each stage only: 200 for a regular stage, 1,000 for a chapter boss, 10,000 for Stage 100. 52,600 in total. |
| Daily missions | 500 each + 1,000 for all | Four missions appear every day at 0:00 (Japan time). Up to 3,000 a day. |
| Login bonus | 300 / 600 / 1,200 / 3,000 | One of these is drawn each day. Login streaks also pay 1,000 at 7 days, 3,000 at 30, 8,000 at 90, and 30,000 at 180. |
Daily missions and the login bonus are available every day. The dojo's first-clear rewards add up to 52,600 MC, a big lump early on. Among the things you can repeat, a Random Battle win (450 MC) pays the most, and a loss still pays 180 MC.
MC is spent on characters (13 of them, 1,800 to 40,000), icons (800 to 60,000), titles (200 to 999,999), ☆ upgrades (3,000 per attempt) and more. See Characters & Star Upgrades and Titles: Full List & How to Get Them.
CHARACTER
Which character first?
Only the Samurai is yours from the start. The other 13 are bought in the Armory with MC (1,800 to 40,000 MC; 203,300 MC for all of them). There is no gacha — you buy at the listed price.
The cheapest is the Ninja (1,800 MC), the price of four Random Battle wins. Next is the Busou (2,500 MC). The Ninja is a rush-and-stun type (HP 10,000, ATK 1.07, DEF 0.90); the Busou has HP 11,200 and DEF 1.10 and raises a barrier that absorbs 1,610 damage (ATK 0.87). The Samurai is the balanced type with HP 10,000, ATK 1.06 and DEF 1.00.
There is no rule about which to buy first. The characters have been tuned so that their strength gaps stay small (the October 2026 rebalance), so you do not need to hurry — you can save MC with the Samurai and choose later. To compare them, see the tier list.
If you are unsure, try them before buying with the Armory's trial mode. You can try an unowned character against a sandbag that hits back weakly every 4 seconds. Results do not count toward records or rewards.
RANKED
When to try ranked (Random Battle)
There is no requirement to enter Random Battle. Your starting rating is 1000, and the first 10 matches of a season are set to move it the most (this article calls them placement matches). A win pays 450 MC and a loss still pays 180 MC. Your rating can drop, but the MC comes in either way.
If you are unsure, it is fine to get used to the flow in Mock Combat first (charge SP, then Space for an ultimate). It is not a rule, so you can also enter right away.
If no opponent is found, the match switches to a CPU match after about 10 seconds at most. The CPU types the same prompts as a person, in a style built from real players' records. In CPU matches too, rating, MC and records are treated the same as against a person.
To play with friends, use Friend Battle. Press “新規作成” (create) on the battle page, pick “1vs1” or “2vs2”, and give your friend the 6-character code (letters and digits) that appears. The buttons on the battle page are in Japanese even in the English version. It supports 1v1 and 2v2, and rating does not change. The friend feature (requests and the list) opens after 5 Random Battle matches in total. The steps are in How to Play Typing Battles with Friends.
FAQ
FAQ
Q. Can I play on a phone?
No. If you open the game screen in a phone browser, you are sent to a page on the official site (you can still read the official site and this article). You can play on a PC, or on a tablet with an external physical keyboard. The on-screen keyboard cannot be used to type.
Q. Do I need to sign up?
No. Every feature works as a guest. The only difference between a guest and a logged-in player is whether records can move to another device or browser.
Q. Can I buy MC with real money?
No. MC is earned only inside the game and cannot be turned into cash. There is no gacha and there are no ads.
Q. Is my Random Battle opponent always a person?
No. If no opponent is found, the match switches to a CPU match after about 10 seconds at most. In CPU matches too, rating, MC and records are treated the same.
Q. Which character should I buy first?
There is no rule. The cheapest is the Ninja (1,800 MC), then the Busou (2,500 MC). You can try them before buying in the Armory's trial mode. For comparisons, see the tier list.
Q. Can I play with English typing?
The screen can be switched between Japanese and English, but the words you type stay Japanese (typed in romaji). It is not a game for typing English sentences. For English practice, see English Typing Tips & Practice.
SUMMARY
Summary
To start: the tutorial if you want to see how a battle works, the Home Position Dojo if typing is shaky, the Speed Trial and Mock Combat if you can already type. MC comes from the daily missions and login bonus, the dojo's first-clear rewards, and battle wins and losses. Random Battle has no requirement, and if no opponent is found you play a CPU match.
You do not need to rush your first character purchase — you can decide while playing with the Samurai. Rating and titles follow as you play.