TIER LIST 2026 — TYPING MUSOU

Typing MusouTier List

All 13 characters of the current balance, measured on exactly the live battle logic. Both sides type at the real player average (51.82 WPM / 89.34% accuracy) across a 468,000-battle round-robin at each star level. Tiers come from measured win rates alone.

Published
Updated
Basis
☆0 · 51.82 WPM · 89.34% accuracy

Enhancement

Raw, unenhanced performance. Legendary averages 52.0% against Common's 47.8% — a 4.2-point rarity tilt — and Shogun's reflect tops the board.

13

Characters measured

468,000

Round-robin battles per star (6,000 per pair)

WPM51.82

Both sides, 89.34% accuracy

1.78pt

Win-rate standard deviation (lower = flatter)

TIER BOARD

Tier board

Tiers are cut mechanically from measured win rates, with the same cuts for ☆0 and ☆5. Within a tier, characters are sorted by win rate. Click a character to jump to their entry.

SS52.0%+

Two or more points clear of average — a full head above the field.

S50.5–51.9%

Consistently ahead, with a job in every matchup and few blowout losses.

B47.5–48.9%

A defined role, but a step behind on flexibility — the yardstick of the roster.

Cbelow 47.5%

A clear outlier that struggles, and full enhancement doesn't bring it back into the band.

MEASURED WIN RATE

Measured win rates

Raw results of the full round-robin (6,000 trials per pair). That's 66,000 battles per character, for a 95% confidence interval of ±0.38 points. 50% is the average line.

ROSTER — ALL 13

All 13 characters

Stats, real skill numbers, strengths and weaknesses, and all 11 matchups on one card. Switching to ☆5 swaps in the ☆5 skill values, the mastery trait, and the separately measured ☆5 matchups.

SSSHOGUN

SHOGUN

将軍

52.8%

Measured win rate

Legendaryカウンター

#1 at ☆00, measured at 52.8%. Nobody else can trade blows with a reflect up and a frame this thick.

HP
10,380
ATK
×1.00
DEF
×1.10

Mid · SP65

Iron Wall

  • Damage750
  • Reflect22% / 12s

Ult · SP100

Tenka Fubu

  • Damage1,500
  • Self heal550
  • Reflect23% / 12s

Mastery trait 'Realm of Thirty Provinces' is locked (switch to ☆5 to see it applied)

STRENGTH

  • Both Iron Wall (mid) and Tenka Fubu (ult) put up a 12-second reflect. Every normal keystroke the opponent lands comes back at them, so aggressive characters beat themselves (60.7% vs Samurai, 58.8% vs Fujin, 57.4% vs Onmyoji).
  • 10,380 HP and 1.10 DEF — a frame thick enough to keep trading while the reflect ticks. That durability, not the damage, is the win condition.

WEAKNESS

  • Miko simply heals through it: 35.6%. Busou, who absorbs with barriers instead of punching, also pushes Shogun back (44.8%).
  • Iron Wall costs 65 SP — the heaviest mid in the roster. The opening is a plain slugfest.

Matchups / 11 opponents

FUJINSAMURAITENGUONIKYUUBIONMYOJININJAHANNYARAIJINYAMABUSHIBUSOUMIKO
SSTENGU

TENGU

天狗

52.3%

Measured win rate

Epicバースト

#2 at 52.3%. ATK 1.20 is the highest of all 13, and a 35 SP mid keeps it spinning.

HP
9,500
ATK
×1.20
DEF
×0.90

Mid · SP35

Lightning Gale

  • Damage650
  • Self ATK+35% / 9s

Ult · SP100

Tengu Storm

  • Damage2,450
  • Self ATK+45% / 10s

Mastery trait 'Unyielding Wings' is locked (switch to ☆5 to see it applied)

STRENGTH

  • ATK 1.20 is the roster's highest. Lightning Gale (35 SP — the cheapest mid) adds +35% for 9s, Tengu Storm +45% for 10s. It all rides on the normal attacks you were already making.
  • Almost no bad matchups: Shogun (42.2%) is the only losing one.

WEAKNESS

  • 0.90 DEF and 9,500 HP is thin. Against Shogun's reflect, all that stacked attack power comes straight back.
  • The buffs are self-targeted timers with no way to stop the opponent, so heal- or barrier-heavy opponents can stall the finish.

Matchups / 11 opponents

ONIFUJINYAMABUSHIONMYOJININJAHANNYAMIKORAIJINBUSOUKYUUBISAMURAISHOGUN
SSONI

ONI

52.1%

Measured win rate

Epicドレイン

#3 at 52.1%. Lifesteal means every hit is also a heal.

HP
9,500
ATK
×1.15
DEF
×0.85

Mid · SP45

Devour

  • Damage1,000
  • Lifesteal85%

Ult · SP100

Soul Devour

  • Damage2,000
  • Lifesteal100%
  • Enemy SP-15%

Mastery trait 'Hungry Ghost Path' is locked (switch to ☆5 to see it applied)

STRENGTH

  • Devour (mid) is 1,000 damage plus 85% of it back as health; Soul Devour (ult) is 2,000 at 100%. Damage output is healing output.
  • Brutal against anyone trying to outlast you: 68.0% vs Miko, and 71.5% once enhanced.

WEAKNESS

  • 0.85 DEF is the lowest in the roster, and 9,500 HP ties for the lowest (with Tengu and Kyuubi). Once behind, lifesteal cannot catch up.
  • Loses to Fujin (45.0%), Shogun (46.6%) and Tengu (47.3%).

Matchups / 11 opponents

MIKOYAMABUSHIHANNYABUSOUKYUUBIONMYOJININJARAIJINSAMURAISHOGUNTENGUFUJIN
SKYUUBI

KYUUBI

九尾

51.1%

Measured win rate

Legendary複合万能

#4 at 51.1%. Damage, DoT and healing in one kit.

HP
9,500
ATK
×1.10
DEF
×1.05

Mid · SP55

Fox Fire

  • Damage850
  • Damage/sec80 × 6s (480 total)

Ult · SP100

Nine Tails Release

  • Damage1,320
  • Damage/sec88 × 8s (704 total)
  • Self heal450

Mastery trait 'Fox God Manifest' is locked (switch to ☆5 to see it applied)

STRENGTH

  • Fox Fire (mid) is damage plus DoT; Nine Tails Release (ult) is damage, DoT and a 450 heal. There is no hole in the kit.
  • 1.10 ATK and 1.05 DEF keep every matchup close — the worst is 44.4% into Shogun.

WEAKNESS

  • 38,000 MC, the most expensive character in the game. Not a first or second purchase.
  • Enhanced, the rest of the roster's mastery traits gain more (51.1% to 48.7%).

Matchups / 11 opponents

NINJAMIKORAIJINSAMURAIBUSOUTENGUONIFUJINYAMABUSHIHANNYASHOGUNONMYOJI
AFUJIN

FUJIN

風神

50.4%

Measured win rate

Epic加速妨害

50.4%. A 35 SP mid that stacks your ATK while draining the opponent's SP.

HP
10,000
ATK
×1.12
DEF
×0.90

Mid · SP35

Kandachi

  • Damage560
  • Enemy SP-12%
  • Self ATK+25% / 9s

Ult · SP100

Nowaki

  • Damage1,820
  • Enemy comboReset
  • Self ATK+35% / 10s

Mastery trait 'Unceasing Gale' is locked (switch to ☆5 to see it applied)

STRENGTH

  • Kandachi is 35 SP (the cheapest mid) for damage, -12% opponent SP, and +25% ATK for 9s. You push the tempo and delay their ultimate at the same time.
  • Nowaki (ult) resets their combo and adds +35% ATK: 58.7% vs Onmyoji, 55.0% vs Oni.

WEAKNESS

  • 40.3% into Shogun — the stacked ATK is exactly what reflect punishes.
  • 0.90 DEF is thin. Get pushed before the buffs land and there is no plan B.

Matchups / 11 opponents

ONMYOJIONIHANNYASAMURAIKYUUBIYAMABUSHININJAMIKORAIJINBUSOUTENGUSHOGUN
AYAMABUSHI

YAMABUSHI

山伏

49.6%

Measured win rate

Rare持続ダメージ

Now on 10,800 HP and measuring 49.6% — the DoT specialist is back in the middle of the pack.

HP
10,800
ATK
×0.95
DEF
×1.05

Mid · SP40

Fire Mantra

  • Damage/sec130 × 8s (1,040 total)

Ult · SP100

Fudo Myoo

  • Damage/sec190 × 12s (2,280 total)
  • Enemy ATK-20% / 12s

Mastery trait 'Hellfire Mantra' is locked (switch to ☆5 to see it applied)

STRENGTH

  • Fire Mantra (mid) is a cheap 40 SP DoT that goes straight through barriers and damage reduction: 54.1% vs Onmyoji.
  • Fudo Myoo (ult) is a 12-second DoT plus -20% opponent ATK — chipping them down while lowering their ceiling.

WEAKNESS

  • DoT is damage paid in time. In a format where matches end in the low 40s of seconds, some of that duration never gets spent.
  • Healing beats chip: 46.2% vs Miko, 45.9% vs Oni.

Matchups / 11 opponents

ONMYOJISAMURAISHOGUNKYUUBIFUJINNINJAHANNYARAIJINBUSOUTENGUONIMIKO
AONMYOJI

ONMYOJI

陰陽師

49.5%

Measured win rate

Rare呪術テクニカル

49.5%. A 1,550-damage mid that also resets their combo and drains SP.

HP
9,600
ATK
×1.05
DEF
×0.95

Mid · SP50

Shikigami Strike

  • Damage1,550
  • Enemy comboReset
  • Enemy SP-10%

Ult · SP100

Pentagram Seal

  • Damage2,350
  • Enemy SP-25%
  • Combo lock10s

Mastery trait 'Layered Hex' is locked (switch to ☆5 to see it applied)

STRENGTH

  • Shikigami Strike lands 1,550 damage, a combo reset and -10% SP in one cast — chipping while pushing their ultimate further away.
  • Pentagram Seal shuts combo accumulation off entirely for 10 seconds: 57.2% vs Miko.

WEAKNESS

  • 9,600 HP and 0.95 DEF is a thin frame; Shogun (41.3%) and Fujin (41.3%) both run it over.
  • No heal, no barrier — once behind, there is no way back.

Matchups / 11 opponents

KYUUBIHANNYAMIKOBUSOUONININJARAIJINSAMURAITENGUYAMABUSHISHOGUNFUJIN
ANINJA

NINJA

忍者

49.4%

Measured win rate

Common速攻スタン

Smoke Screen retuned to 670, measuring 49.4%. The stun is still unique in the roster.

HP
10,000
ATK
×1.15
DEF
×0.90

Mid · SP40

Smoke Screen

  • Damage670
  • Stun1s
  • Enemy comboReset

Ult · SP100

Phantom Art

  • Stun2.5s
  • Enemy comboReset
  • Damage2,800

Mastery trait 'Shadow Clone' is locked (switch to ☆5 to see it applied)

STRENGTH

  • Smoke Screen is a light 40 SP that bundles damage, a stun and a combo reset. Ninja is the only one of the 13 with a stun at all (1.0s mid, 2.5s ult).
  • ATK 1.15 is second only to Tengu's 1.20 (tied with Oni). The more keystrokes a match contains, the more that gap shows.

WEAKNESS

  • 0.90 DEF is paper, and Shogun takes it 41.3% — that high attack power comes straight back off the reflect.
  • No heal and no barrier, so a losing race cannot be reset.

Matchups / 11 opponents

MIKOTENGUONIFUJINYAMABUSHIONMYOJIHANNYARAIJINSAMURAIBUSOUKYUUBISHOGUN
AHANNYA

HANNYA

般若

49.3%

Measured win rate

Rare呪い弱体

New arrival. A curse-worker who strips the opponent's ATK before finishing them — 49.3%.

HP
10,300
ATK
×0.95
DEF
×1.05

Mid · SP45

Hour of the Ox

  • Damage680
  • Enemy ATK-25% / 12s

Ult · SP100

Demoness Mask

  • Damage1,500
  • Enemy ATK-35% / 14s
  • Damage/sec130 × 12s (1,560 total)

Mastery trait 'Grudge Unending' is locked (switch to ☆5 to see it applied)

STRENGTH

  • Hour of the Ox is 45 SP for 680 damage and -25% opponent ATK over 12s; Demoness Mask adds -35% over 14s plus a DoT. Hannya is the only character carrying an ATK debuff on both skills (Yamabushi's ult has -20% as a rider).
  • Anyone who wins by trading blows simply gets smaller: 60.9% vs Busou, 57.6% vs Miko.

WEAKNESS

  • The debuff is a subtraction, so the higher the opponent's base ATK, the less it bites. Tengu (44.0%) and Oni (42.6%) shrug it off.
  • 0.95 ATK means little raw pressure. In races that end before the debuff fully lands, the identity never shows up.

Matchups / 11 opponents

MIKOBUSOUKYUUBIYAMABUSHININJASAMURAISHOGUNTENGUONIFUJINONMYOJIRAIJIN
AMIKO

MIKO

巫女

49.1%

Measured win rate

Rare回復持久

Purification retuned to 1,400, measuring 49.1%. DEF 1.14 is the highest in the roster.

HP
10,800
ATK
×0.85
DEF
×1.14

Mid · SP50

Purification

  • Self heal1,400

Ult · SP100

Grand Purification

  • Self heal2,300
  • Self SP+25%
  • Damage taken-12% / 8s

Mastery trait 'Divine Majesty' is locked (switch to ☆5 to see it applied)

STRENGTH

  • 1.14 DEF is the roster's highest; with 10,800 HP, everything that lands lands smaller.
  • 64.0% into Shogun's reflect and 70.0% into Busou's barriers. Against anyone who wins by punching, Miko is untouchable.

WEAKNESS

  • 0.85 ATK is the lowest in the roster. Oni out-damages the healing outright — 32.0%, Miko's worst matchup.
  • Enhanced, the rest of the roster's damage grows faster (49.1% to 47.4%).

Matchups / 11 opponents

SHOGUNBUSOUYAMABUSHIFUJINSAMURAITENGUKYUUBIONMYOJININJARAIJINONIHANNYA
ARAIJIN

RAIJIN

雷神

49.0%

Measured win rate

EpicSPエンジン

Narukami retuned to 730, measuring 49.0%. An engine built on a 35 SP mid.

HP
9,950
ATK
×1.13
DEF
×0.95

Mid · SP35

Narukami

  • Damage730
  • Self SP+15%

Ult · SP100

Hyakurai

  • Damage1,950
  • Self SP+25%

Mastery trait 'Thunderclap Summons' is locked (switch to ☆5 to see it applied)

STRENGTH

  • Narukami is 35 SP (the cheapest mid) for damage plus +15% of your own SP. Every cast brings the next one closer.
  • ATK 1.13 is fourth-highest — the plain trading game holds up too.

WEAKNESS

  • SP refund shortens the gap between ultimates, which moves win rate far less than raw damage does.
  • Loses to Shogun (42.6%) and Tengu (45.8%).

Matchups / 11 opponents

HANNYAMIKOONIFUJINYAMABUSHIONMYOJININJASAMURAIBUSOUSHOGUNTENGUKYUUBI
BSAMURAI

SAMURAI

47.6%

Measured win rate

Commonバランス

Iaigiri retuned to 1,450, measuring 47.6%. The free starter, and every stat is the baseline.

HP
10,000
ATK
×1.00
DEF
×1.00

Mid · SP50

Iaigiri

  • Damage1,450

Ult · SP100

Musou Slash

  • Damage2,450

Mastery trait 'Single-Stroke Severance' is locked (switch to ☆5 to see it applied)

STRENGTH

  • 10,000 HP, 1.00 ATK, 1.00 DEF — the exact baseline. No matchup is catastrophic, which makes it the right place to learn the roster.
  • The enhanced trait turns the finishing blow from 1,523 into 1,751 — enough to close a race that was already tight.

WEAKNESS

  • No sharp edge either. The skills are raw damage with no status effect attached.
  • Shogun's reflect is the worst matchup at 36.4%.

Matchups / 11 opponents

TENGUONIONMYOJININJAHANNYAMIKORAIJINKYUUBIFUJINYAMABUSHIBUSOUSHOGUN
CBUSOU

BUSOU

武僧

46.4%

Measured win rate

Common重装防御

Last at 46.4%. The largest effective HP (HP x DEF) in the roster, and no way to close.

HP
11,200
ATK
×0.90
DEF
×1.10

Mid · SP60

Diamond Barrier

  • Barrier1,450 / 12s

Ult · SP100

Holy Ward

  • Barrier2,300 / 14s

Mastery trait 'Adamantine Body' is locked (switch to ☆5 to see it applied)

STRENGTH

  • 11,200 HP and 1.10 DEF give the roster's largest effective HP. Stack the 1,450 and 2,300 barriers and Busou simply does not fall.
  • 54.2% into Shogun — refusing to trade blows removes Shogun's entire win condition.

WEAKNESS

  • Both skills are barriers, so the only damage is normal typing — on 0.90 ATK.
  • Miko heals forever: 30.0%, and 25.4% once enhanced. A barrier assumes it will be chewed through; healing does not.

Matchups / 11 opponents

SHOGUNSAMURAIFUJINYAMABUSHININJARAIJINTENGUONIKYUUBIONMYOJIHANNYAMIKO

MATCHUP CHART 13 × 13

Full matchup chart

Row = your character, column = the opponent. Hovering a cell highlights the row and column and names the matchup above.

Measured at ☆0 (unenhanced). The most lopsided matchup is Oni into Miko at 70.3% — which makes Miko into Oni, at 29.7%, the lowest on the board. Shogun into Samurai (65.8% / 31.4%) is next.

  • Strong
  • Good
  • Even
  • Bad
  • Awful
Hover a cell
You \ Opp.SHOGUNTENGUONIKYUUBIFUJINYAMABUSHIONMYOJININJAHANNYAMIKORAIJINSAMURAIBUSOU
1SSSHOGUN
2SSTENGU
3SSONI
4SKYUUBI
5AFUJIN
6AYAMABUSHI
7AONMYOJI
8ANINJA
9AHANNYA
10AMIKO
11ARAIJIN
12BSAMURAI
13CBUSOU

Every cell is the measured win rate over 6,000 battles for that pair. ◎ = 57.5%+, ○ = 52.5–57.5%, △ = 47.5–52.5%, ▲ = 42.5–47.5%, ✕ = below 42.5%. Draws (mutual KOs and timeouts) average 0.2–0.3%, so the chart is effectively antisymmetric across the diagonal. The exception is Shogun, whose reflect causes mutual KOs — up to 4.2% of its games against Samurai end in a draw.

READY?

The strongest pick is still your own fingers.

At ☆5 a 1,800 MC Common — Ninja — sits above the 38,000 MC Legendary at the very top of all 13. Enhancement beats rarity, and typing speed beats both. Before the tiers, play one match. Free, no login required.