TIER LIST — TYPING MUSOU
Typing Musou Tier List
- Published
- Updated
All 12 characters of the current balance — including the June 2026 additions Raijin and Fujin — sorted into S / A / B / C tiers. Rankings come from measured win rates in a full round-robin on the live battle logic: both players at WPM 46 / 90% accuracy, 2,500 trials per pair, 165,000 battles total. Note that at ☆5 enhancement every character converges into a 45-55% win-rate band (enhancement equalizes the roster), so this list assumes ☆0 (unenhanced) play. Click any character name in the table to jump to their entry.
SMeasured win rate 51.8%+ — consistently ahead of the field
AMeasured 50-51.3% — role picks that can beat higher tiers in their lane
BMeasured 48-49% — defined role but slightly behind on flexibility
SS(none in current meta — ongoing balancing keeps the roster in a tight band)
CMeasured below 42% — clearly rough at ☆0, though ☆5 mastery brings it back into the band
Tier table at a glance
S Tier

KYUUBI
九尾
Legendary/複合万能
Top of all 12 at a measured 53.2% — instant damage, DoT, and healing in one kit.
- HP
- 9,500
- ATK
- ×1.10
- DEF
- ×1.05
Pros
- Mid 'Fox Fire' costs 55 SP for 850 damage + 480 total DoT (80/s for 6s). High total-damage per cast.
- Grand Ult: 1,320 damage + 704 total DoT (88/s for 8s) + 450 heal. DoT ticks through barriers, so defensive picks like Yamabushi and Busou melt.
Cons
- The only clear loss is Onmyoji's SP-and-combo denial. No blowout losses, but no one-button knockout power either.
Good vs:Yamabushi, Busou, Ninja
Bad vs:Onmyoji

SHOGUN
将軍
Legendary/カウンター
Rated B in the old meta — the counter-tank climbs to #2 at a measured 52.6% after the rebalance.
- HP
- 10,380
- ATK
- ×1.00
- DEF
- ×1.10
Pros
- Mid 'Iron Wall': 750 damage + 25% reflect for 12s. The more aggressive the opponent, the harder they beat themselves (huge edges vs Tengu and Fujin).
- Grand Ult: 1,500 damage + 550 heal + 26% reflect for 12s. 10,380 HP / 1.10 DEF keeps the reflect window up for a long time.
Cons
- Miko's healing completely ignores reflect — a clear losing matchup. Busou's barrier stalling is also slightly unfavorable.
Good vs:Tengu, Fujin, Ninja
Bad vs:Miko, Busou

RAIJIN
雷神
Epic/SPエンジン
Self-charging SP engine — the June 2026 Epic debuts straight into #3 at a measured 51.8%.
- HP
- 9,950
- ATK
- ×1.13
- DEF
- ×0.95
Pros
- Mid 'Narukami' costs 35 SP for 690 damage + 15% SP refill. Every cast brings the next one closer.
- Grand Ult 'Hyakurai': 1,950 damage + 25% SP refill. Starts recharging the next ult the moment it fires — the longer the fight, the bigger the skill-count lead.
Cons
- The only clear loss is Shogun, whose reflect feeds on the skill spam. Per-hit damage trails Tengu; this is a 'win a little everywhere' pick rather than a stomper.
Good vs:Ninja, Fujin, Miko
Bad vs:Shogun
A Tier

ONI
鬼
Epic/ドレイン
True lifesteal brawler at a measured 51.3% — still winning, but Fujin is a hard counter now.
- HP
- 9,500
- ATK
- ×1.15
- DEF
- ×0.85
Pros
- Mid 'Devour': 1,000 damage + heal for 85% of actual damage dealt.
- Grand Ult: 2,000 damage + 100% lifesteal + opponent SP -15%. Out-heals even Miko in a straight brawl (big edge there).
Cons
- 9,500 HP / 0.85 DEF is fragile. Fujin's SP drain keeps the big skills off the table — roughly a 40% matchup. Shogun reflect and Tengu burst are also rough.
Good vs:Miko, Yamabushi, Busou
Bad vs:Fujin, Shogun, Tengu

TENGU
天狗
Epic/バースト
Roster-best ATK 1.20 pushed even higher by buffs — the fragile high-risk burst attacker.
- HP
- 9,500
- ATK
- ×1.20
- DEF
- ×0.90
Pros
- Mid 'Lightning Gale' costs 35 SP for 650 damage + ATK +35% for 9s. Refresh the buff and your typing carries the round.
- Grand Ult: 2,450 damage + ATK +45% for 10s. Buffed typing damage is in a class of its own, with favorable matchups across Oni, Onmyoji, and Fujin.
Cons
- The defining weakness is Shogun: all that attack power comes straight back off reflect (measured 42%). Busou's barrier stalling is also slightly unfavorable.
Good vs:Oni, Onmyoji, Miko
Bad vs:Shogun, Busou

ONMYOJI
陰陽師
Rare/呪術テクニカル
Combo + SP denial in one kit — a natural predator of skill-rotation characters.
- HP
- 9,600
- ATK
- ×1.05
- DEF
- ×0.95
Pros
- Mid 'Shikigami Strike' costs 50 SP for 1,550 damage + combo reset + opponent SP -10%.
- Grand Ult: 2,350 damage + opponent SP -25% + 10s combo lock. Shuts down rotation-heavy picks like Miko and Kyuubi.
Cons
- Fujin's faster disruption cycle wins the jammer mirror decisively (measured high-30s%). Shogun reflect and Tengu burst are also rough.
Good vs:Miko, Kyuubi, Samurai
Bad vs:Fujin, Shogun, Tengu

FUJIN
風神
Epic/加速妨害
Blows away the opponent's SP and combo — the natural counter to SP-hungry picks like Oni and Onmyoji.
- HP
- 10,000
- ATK
- ×1.12
- DEF
- ×0.90
Pros
- Mid 'Kandachi' costs 35 SP for 560 damage + opponent SP -12% + self ATK +25% for 9s. Accelerates you while delaying enemy skills (measured 60% vs Oni, 61% vs Onmyoji).
- Grand Ult 'Nowaki': 1,820 damage + opponent combo reset + self ATK +35% for 10s. Breaks opponents before their big skills come online.
Cons
- Shogun's reflect ignores the SP disruption entirely — a measured 40% matchup. Slightly behind vs Kyuubi, Raijin, and Tengu too; a specialist that needs the right targets.
Good vs:Oni, Onmyoji, Samurai
Bad vs:Shogun, Kyuubi, Raijin

MIKO
巫女
Rare/回復持久
Pure attrition — and the single most lopsided matchup in the game (71% vs Busou).
- HP
- 10,800
- ATK
- ×0.85
- DEF
- ×1.14
Pros
- Mid 'Purification' costs 50 SP for a clean 1,350 heal. Rotation rate keeps you patched up.
- Grand Ult: 2,300 heal + 25% SP refill + 12% damage reduction for 8s. Heals simply outlast barriers — the Busou matchup is the biggest skew of all pairs — and reflect does nothing against healing either.
Cons
- ATK 0.85 is the lowest in the roster. Oni out-damages the healing and Onmyoji locks the heal rotation down — both clear losses.
Good vs:Busou, Shogun, Ninja
Bad vs:Oni, Onmyoji, Kyuubi
B Tier

YAMABUSHI
山伏
Rare/持続ダメージ
DoT that ticks through barriers — measured 49.0%, a mid-table pick with few blowouts either way.
- HP
- 10,500
- ATK
- ×0.95
- DEF
- ×1.05
Pros
- Mid 'Fire Mantra' costs 40 SP for 1,040 total DoT (130/s for 8s). Cheap, repeatable, lethal in long fights.
- Grand Ult: 2,280 total DoT (190/s for 12s) + opponent ATK -20%. Ignores barriers while lowering incoming damage.
Cons
- Normal typing damage is mid at ATK 0.95, so closing power is limited. Kyuubi's all-round kit wins clearly; Raijin and Oni also edge ahead.
Good vs:Ninja
Bad vs:Kyuubi, Raijin, Oni

SAMURAI
侍
Common/バランス
The clean damage baseline at a measured 48.4% — exactly what a free starter should be.
- HP
- 10,000
- ATK
- ×1.00
- DEF
- ×1.00
Pros
- Mid 'Iaigiri' deals 1,380, Grand Ult 'Musou Slash' deals 2,450. Build SP, fire, keep typing (measured 62% vs Ninja).
- 10,000 HP / 1.00 ATK / 1.00 DEF. The free Common 'ruler' against which every matchup is measured.
Cons
- No disruption, healing, or defense. Shogun reflect and Fujin's SP drain have no answer — both clear losses.
Good vs:Ninja
Bad vs:Shogun, Fujin

BUSOU
武僧
Common/重装防御
Absorb, stall, and win the clock — strong into attackers, weak to anything indirect.
- HP
- 11,200
- ATK
- ×0.90
- DEF
- ×1.10
Pros
- HP 11,200 / DEF 1.10 → roughly 12,300 EHP. Mid 'Diamond Barrier' costs 60 SP for 1,450 absorption / 12s.
- Grand Ult 'Holy Ward' absorbs 2,300 for 14s. Measurably favored against hitters like Shogun and Tengu.
Cons
- ATK 0.90 makes typing pressure slow. Miko's heals outlast the barriers (measured 29%, the worst matchup in the game) and Kyuubi's DoT ticks straight through them.
Good vs:Shogun, Tengu, Ninja
Bad vs:Miko, Kyuubi
C Tier

NINJA
忍者
Common/速攻スタン
The deliberate ☆0 outlier at a measured 41.7% — but it climbs back into the band at ☆5.
- HP
- 10,000
- ATK
- ×1.15
- DEF
- ×0.90
Pros
- Mid 'Smoke Screen' costs 40 SP for 760 damage + 1.0s stun + combo reset. Low-cost rhythm disruption.
- Grand Ult: 2.5s stun + combo reset + 2,800 damage. Nothing in the game feels better when it lands.
Cons
- Not a single even-or-better matchup in the measurements (the best, vs Onmyoji and Fujin, sit around 46%). The ☆5 mastery 'Shadow Clone' extends the stun and lifts the win rate back to 48.5% (per the official rebalance records) — this is a build-first character.
Good vs:(no favorable matchups)
Bad vs:Kyuubi, Shogun, Raijin, Miko, Samurai, Busou
Full 12-character matchup chart
Row = your character, column = opponent. Each cell shows the advantage from your character's perspective.
Legend
- ◎Strong
- ○Good
- △Even
- ▲Bad
- ✕Awful