TIER LIST — TYPING MUSOU

Typing Musou Tier List

Published
Updated

All 12 characters of the current balance — including the June 2026 additions Raijin and Fujin — sorted into S / A / B / C tiers. Rankings come from measured win rates in a full round-robin on the live battle logic: both players at WPM 46 / 90% accuracy, 2,500 trials per pair, 165,000 battles total. Note that at ☆5 enhancement every character converges into a 45-55% win-rate band (enhancement equalizes the roster), so this list assumes ☆0 (unenhanced) play. Click any character name in the table to jump to their entry.

SMeasured win rate 51.8%+ — consistently ahead of the field

AMeasured 50-51.3% — role picks that can beat higher tiers in their lane

BMeasured 48-49% — defined role but slightly behind on flexibility

SS(none in current meta — ongoing balancing keeps the roster in a tight band)

CMeasured below 42% — clearly rough at ☆0, though ☆5 mastery brings it back into the band

Tier table at a glance

S

S Tier

#1
S
KYUUBI character art

KYUUBI

九尾

Legendary/複合万能

Top of all 12 at a measured 53.2% — instant damage, DoT, and healing in one kit.

HP
9,500
ATK
×1.10
DEF
×1.05
Mid SP55Fox Fire
Ult SP100Nine Tails Release

Pros

  • Mid 'Fox Fire' costs 55 SP for 850 damage + 480 total DoT (80/s for 6s). High total-damage per cast.
  • Grand Ult: 1,320 damage + 704 total DoT (88/s for 8s) + 450 heal. DoT ticks through barriers, so defensive picks like Yamabushi and Busou melt.

Cons

  • The only clear loss is Onmyoji's SP-and-combo denial. No blowout losses, but no one-button knockout power either.

Good vsYamabushi, Busou, Ninja

Bad vsOnmyoji

#2
S
SHOGUN character art

SHOGUN

将軍

Legendary/カウンター

Rated B in the old meta — the counter-tank climbs to #2 at a measured 52.6% after the rebalance.

HP
10,380
ATK
×1.00
DEF
×1.10
Mid SP65Iron Wall
Ult SP100Tenka Fubu

Pros

  • Mid 'Iron Wall': 750 damage + 25% reflect for 12s. The more aggressive the opponent, the harder they beat themselves (huge edges vs Tengu and Fujin).
  • Grand Ult: 1,500 damage + 550 heal + 26% reflect for 12s. 10,380 HP / 1.10 DEF keeps the reflect window up for a long time.

Cons

  • Miko's healing completely ignores reflect — a clear losing matchup. Busou's barrier stalling is also slightly unfavorable.

Good vsTengu, Fujin, Ninja

Bad vsMiko, Busou

#3
S
RAIJIN character art

RAIJIN

雷神

Epic/SPエンジン

Self-charging SP engine — the June 2026 Epic debuts straight into #3 at a measured 51.8%.

HP
9,950
ATK
×1.13
DEF
×0.95
Mid SP35Narukami
Ult SP100Hyakurai

Pros

  • Mid 'Narukami' costs 35 SP for 690 damage + 15% SP refill. Every cast brings the next one closer.
  • Grand Ult 'Hyakurai': 1,950 damage + 25% SP refill. Starts recharging the next ult the moment it fires — the longer the fight, the bigger the skill-count lead.

Cons

  • The only clear loss is Shogun, whose reflect feeds on the skill spam. Per-hit damage trails Tengu; this is a 'win a little everywhere' pick rather than a stomper.

Good vsNinja, Fujin, Miko

Bad vsShogun

A

A Tier

#4
A
ONI character art

ONI

Epic/ドレイン

True lifesteal brawler at a measured 51.3% — still winning, but Fujin is a hard counter now.

HP
9,500
ATK
×1.15
DEF
×0.85
Mid SP45Devour
Ult SP100Soul Devour

Pros

  • Mid 'Devour': 1,000 damage + heal for 85% of actual damage dealt.
  • Grand Ult: 2,000 damage + 100% lifesteal + opponent SP -15%. Out-heals even Miko in a straight brawl (big edge there).

Cons

  • 9,500 HP / 0.85 DEF is fragile. Fujin's SP drain keeps the big skills off the table — roughly a 40% matchup. Shogun reflect and Tengu burst are also rough.

Good vsMiko, Yamabushi, Busou

Bad vsFujin, Shogun, Tengu

#5
A
TENGU character art

TENGU

天狗

Epic/バースト

Roster-best ATK 1.20 pushed even higher by buffs — the fragile high-risk burst attacker.

HP
9,500
ATK
×1.20
DEF
×0.90
Mid SP35Lightning Gale
Ult SP100Tengu Storm

Pros

  • Mid 'Lightning Gale' costs 35 SP for 650 damage + ATK +35% for 9s. Refresh the buff and your typing carries the round.
  • Grand Ult: 2,450 damage + ATK +45% for 10s. Buffed typing damage is in a class of its own, with favorable matchups across Oni, Onmyoji, and Fujin.

Cons

  • The defining weakness is Shogun: all that attack power comes straight back off reflect (measured 42%). Busou's barrier stalling is also slightly unfavorable.

Good vsOni, Onmyoji, Miko

Bad vsShogun, Busou

#6
A
ONMYOJI character art

ONMYOJI

陰陽師

Rare/呪術テクニカル

Combo + SP denial in one kit — a natural predator of skill-rotation characters.

HP
9,600
ATK
×1.05
DEF
×0.95
Mid SP50Shikigami Strike
Ult SP100Pentagram Seal

Pros

  • Mid 'Shikigami Strike' costs 50 SP for 1,550 damage + combo reset + opponent SP -10%.
  • Grand Ult: 2,350 damage + opponent SP -25% + 10s combo lock. Shuts down rotation-heavy picks like Miko and Kyuubi.

Cons

  • Fujin's faster disruption cycle wins the jammer mirror decisively (measured high-30s%). Shogun reflect and Tengu burst are also rough.

Good vsMiko, Kyuubi, Samurai

Bad vsFujin, Shogun, Tengu

#7
A
FUJIN character art

FUJIN

風神

Epic/加速妨害

Blows away the opponent's SP and combo — the natural counter to SP-hungry picks like Oni and Onmyoji.

HP
10,000
ATK
×1.12
DEF
×0.90
Mid SP35Kandachi
Ult SP100Nowaki

Pros

  • Mid 'Kandachi' costs 35 SP for 560 damage + opponent SP -12% + self ATK +25% for 9s. Accelerates you while delaying enemy skills (measured 60% vs Oni, 61% vs Onmyoji).
  • Grand Ult 'Nowaki': 1,820 damage + opponent combo reset + self ATK +35% for 10s. Breaks opponents before their big skills come online.

Cons

  • Shogun's reflect ignores the SP disruption entirely — a measured 40% matchup. Slightly behind vs Kyuubi, Raijin, and Tengu too; a specialist that needs the right targets.

Good vsOni, Onmyoji, Samurai

Bad vsShogun, Kyuubi, Raijin

#8
A
MIKO character art

MIKO

巫女

Rare/回復持久

Pure attrition — and the single most lopsided matchup in the game (71% vs Busou).

HP
10,800
ATK
×0.85
DEF
×1.14
Mid SP50Purification
Ult SP100Grand Purification

Pros

  • Mid 'Purification' costs 50 SP for a clean 1,350 heal. Rotation rate keeps you patched up.
  • Grand Ult: 2,300 heal + 25% SP refill + 12% damage reduction for 8s. Heals simply outlast barriers — the Busou matchup is the biggest skew of all pairs — and reflect does nothing against healing either.

Cons

  • ATK 0.85 is the lowest in the roster. Oni out-damages the healing and Onmyoji locks the heal rotation down — both clear losses.

Good vsBusou, Shogun, Ninja

Bad vsOni, Onmyoji, Kyuubi

B

B Tier

#9
B
YAMABUSHI character art

YAMABUSHI

山伏

Rare/持続ダメージ

DoT that ticks through barriers — measured 49.0%, a mid-table pick with few blowouts either way.

HP
10,500
ATK
×0.95
DEF
×1.05
Mid SP40Fire Mantra
Ult SP100Fudo Myoo

Pros

  • Mid 'Fire Mantra' costs 40 SP for 1,040 total DoT (130/s for 8s). Cheap, repeatable, lethal in long fights.
  • Grand Ult: 2,280 total DoT (190/s for 12s) + opponent ATK -20%. Ignores barriers while lowering incoming damage.

Cons

  • Normal typing damage is mid at ATK 0.95, so closing power is limited. Kyuubi's all-round kit wins clearly; Raijin and Oni also edge ahead.

Good vsNinja

Bad vsKyuubi, Raijin, Oni

#10
B
SAMURAI character art

SAMURAI

Common/バランス

The clean damage baseline at a measured 48.4% — exactly what a free starter should be.

HP
10,000
ATK
×1.00
DEF
×1.00
Mid SP50Iaigiri
Ult SP100Musou Slash

Pros

  • Mid 'Iaigiri' deals 1,380, Grand Ult 'Musou Slash' deals 2,450. Build SP, fire, keep typing (measured 62% vs Ninja).
  • 10,000 HP / 1.00 ATK / 1.00 DEF. The free Common 'ruler' against which every matchup is measured.

Cons

  • No disruption, healing, or defense. Shogun reflect and Fujin's SP drain have no answer — both clear losses.

Good vsNinja

Bad vsShogun, Fujin

#11
B
BUSOU character art

BUSOU

武僧

Common/重装防御

Absorb, stall, and win the clock — strong into attackers, weak to anything indirect.

HP
11,200
ATK
×0.90
DEF
×1.10
Mid SP60Diamond Barrier
Ult SP100Holy Ward

Pros

  • HP 11,200 / DEF 1.10 → roughly 12,300 EHP. Mid 'Diamond Barrier' costs 60 SP for 1,450 absorption / 12s.
  • Grand Ult 'Holy Ward' absorbs 2,300 for 14s. Measurably favored against hitters like Shogun and Tengu.

Cons

  • ATK 0.90 makes typing pressure slow. Miko's heals outlast the barriers (measured 29%, the worst matchup in the game) and Kyuubi's DoT ticks straight through them.

Good vsShogun, Tengu, Ninja

Bad vsMiko, Kyuubi

C

C Tier

#12
C
NINJA character art

NINJA

忍者

Common/速攻スタン

The deliberate ☆0 outlier at a measured 41.7% — but it climbs back into the band at ☆5.

HP
10,000
ATK
×1.15
DEF
×0.90
Mid SP40Smoke Screen
Ult SP100Phantom Art

Pros

  • Mid 'Smoke Screen' costs 40 SP for 760 damage + 1.0s stun + combo reset. Low-cost rhythm disruption.
  • Grand Ult: 2.5s stun + combo reset + 2,800 damage. Nothing in the game feels better when it lands.

Cons

  • Not a single even-or-better matchup in the measurements (the best, vs Onmyoji and Fujin, sit around 46%). The ☆5 mastery 'Shadow Clone' extends the stun and lifts the win rate back to 48.5% (per the official rebalance records) — this is a build-first character.

Good vs(no favorable matchups)

Bad vsKyuubi, Shogun, Raijin, Miko, Samurai, Busou

Full 12-character matchup chart

Row = your character, column = opponent. Each cell shows the advantage from your character's perspective.

Legend

  • Strong
  • Good
  • Even
  • Bad
  • Awful
You \ Opp.KYUUBISHOGUNRAIJINONITENGUONMYOJIFUJINMIKOYAMABUSHISAMURAIBUSOUNINJA
KYUUBI
SHOGUN
RAIJIN
ONI
TENGU
ONMYOJI
FUJIN
MIKO
YAMABUSHI
SAMURAI
BUSOU
NINJA

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