Typing Musoufor School

Typing Musou for schools. Connect Google Classroom, hand out assignments, and watch how the class is getting on and how each student is coming along. The totals and the marking are done the moment a student plays.

Or email us at [email protected]

What you can do on the teacher's screen.

On a small screen, scroll sideways to see the whole class.

See it in a demo

Press one and the screen drives itself. Press nothing and it stays yours to explore.

Why students come back for one more round.

Gains come from practice that kept going. The reason to keep going is built into the game itself.

01

Home Position Dojo

100 stages that start from where each finger sits. A boss waits every tenth stage, building up to typing without looking down. This is the groundwork, before anyone races.

02

Ranked matches

One-on-one against players nationwide. Wins and losses move a rating, and students climb from novice through the numbered dan grades to master. Seasons run two months and then start over.

03

Friend matches

Share a six-character room code and play 1v1 or 2v2 with classmates. Six house rules — HP multiplier, uneven teams and more — even out a mismatch. Up to ten can spectate, and rating is untouched.

04

The Armoury

Coins earned in battle buy 81 titles, 71 icons, 26 skins and 13 characters. What a student built up stays visible, and that becomes the reason for the next match.

Your job stops at choosing the assignment.

Collecting, marking and recording are already done the moment a student plays.

In the classroomGame onlyWith school features

Enjoy practice

Game onlyDrills, personal bests and battles

With school featuresThe same game, used in your lesson

Set a practice goal

Game onlySay it out loud or write it on the board

With school featuresHand out the task and its deadline. Classroom gets it too

See who got how far

Game onlyLook over shoulders, or ask

With school featuresThe whole class, done and not done, in one list

See one student's growth

Game onlyGather and sort the records yourself

With school featuresFirst ten against the last ten, automatically. Weak keys too

Keep a record of the lesson

Game onlyWrite the results up separately

With school featuresScores, comments, CSV export, grades returned to Classroom

Keep your Classroom.
Roster, assignments and grades follow.

The Google Classroom API carries your roster, assignments and grades across. Nothing is typed in twice, and your lesson keeps the shape it already has.

01

Import your roster

Bring in a Classroom roster as it stands. Students join by signing in with the same Google account it lists.

02

Hand out assignments

An assignment made in Typing Musou lands in Classroom at the same time. Students start practising from the link.

03

Return the grades

Scores go back to the Classroom grade column, so typing sits alongside everything else you record.

More practice, more growth.

These are the live records. Every player with 20 or more 1v1 battles, comparing the mean WPM of their first 10 battles with their most recent 10.

Students just play battles, and their typing gets faster.

Students just play battles, and their typing gets faster.
BattlesPlayersGot fasterMean gain
20-492,39171.7%+1.8
50-991,42881.7%+3.7
100-1991,14188.0%+6.0
200-49993594.9%+9.5
500+45598.2%+17.5

5,219 of 6,350 players (82.2%) ended faster than they started.

Real examples: 87 players who actually improved.

1of 87
First 1055.3
Last 10108.9
WPM
Gain+53.6
2026/7/132026/9/5
Period
54 days
Battles
772
Accuracy
98.4% → 94.1%

Each point is a 10-battle average — left edge their first 10, right edge their most recent 10. The vertical axis is zoomed per player, so read the gain from the two numbers, not the slope.

Before you decide.

Can we use it without Google Classroom?

Yes. Create a class without connecting Classroom and invite students with a six-character class code. We will suggest whichever route fits your setup.

Are the school features free?

The game itself is free. The school management features need to be set up separately. Ask us on LINE or by email about cost and terms — the consultation costs nothing.

Will it run on school devices?

It runs in a browser on any computer with a keyboard. Nothing to install. Some school networks need filtering lifted or Google sign-in allowed, so please test before you roll it out.

How is student information handled?

Rosters and practice records are covered in our notice on personal information in the school edition. Names, roll numbers and email addresses are never shown to opponents. Practice at home counts towards growth records too.

Who can students play against?

There is no chat and no voice. Students at a school can still play ordinary online matches, where an opponent's in-game username is shown. Decide how far to go with that according to your school's policy.

Tell us what you want
to bring to your classroom.

Still deciding, or just wondering what a feature does? Let's work out how it would fit your lessons.

Or email us at [email protected]

Your school, the year groups, the devices you would use, and what you would like to ask — as much as you know.