FOR TEACHERS

Play, and you get fast without noticing.

Typing Musou is a battle-style typing game where students improve while having fun. From the basics of finger placement (home position) to real, competitive drills you repeat because you're hooked — it's all connected in one place. Nothing sticks unless you practise for yourself. So instead of 'practice you're made to do,' we build 'practice you kept up without realising' — at school and at home.

Sound familiar?

01

You make time — but they don't improve

You reserve typing time every lesson, yet the class as a whole just isn't getting faster.

02

Bored, killing time

Some students, tired of the same repetition, stop typing or stare blankly at the screen.

03

They won't practise at home

Progress comes from daily reps at home, but 'please practise at home too' rarely sticks.

Typing doesn't get fast in a day. Small, daily reps are the fastest path. Typing Musou uses the pull of a game to make that 'a little every day' happen on its own.

Two entry points, by grade level

Younger students start from the basics; older students repeat through competitive play. Both live in the same site, and students move up naturally as they improve.

From younger grades

Home Position Dojo — build the foundation with a master beside you

A practice mode for learning home-position finger placement. It's a long road of 100 stages, but a guiding master walks students through it from start to finish. It begins with something tiny — just one hand's home row — and gradually widens the keys and the text as they go, so even first-timers are never left behind. By the time they clear every stage, home position has become second nature. That's the design.

Open Home Position Dojo
For older grades

Random Battle — 'I want to win' becomes the engine that keeps them going

For students who've found their footing: Random Battle, where they repeat happily while competing. Solo practice runs on beating your own best score, and that gets stale. But in a battle, 'I want to beat my opponent,' 'I want to beat my friend' takes over — and that becomes the engine that keeps them coming back daily. Students start practising of their own accord, during breaks and after school, having fun the whole time.

Open Battle

As typing becomes second nature, less time is lost to keyboard input — and each student's overall study efficiency rises alongside it.

Why typing, and why now

With NEXT GIGA, computer use in class only grows

Japan's GIGA School initiative has entered its second phase (NEXT GIGA), and computers are used in lessons more and more. When typing is slow, input eats into class time and each student spends longer on their work.

The reverse is just as true: as typing speed rises, lessons run smoothly and tasks take less time. Typing is a foundational skill that supports every subject.

Typing is a skill you use for life

A personal note. I'm a first-year university student. Most of my classes are done on computers — yet even in an Information Science department, far more people than I expected have no confidence in their typing. Students in other departments, further from computers day to day, surely struggle even more.

But whatever path you take, computers are unavoidable. Picking up typing early, as a student, widens the choices open to you later in life — that's what I believe.

And students who, through typing, grow curious about computers themselves are the ones who won't be left behind in the coming age of AI. So why not build a place to practise typing early — with Typing Musou?

Student safety comes first

To keep students safe, Typing Musou has no chat and no voice features whatsoever. Nor do we plan to add anything unsuitable for education, now or in the future. Typing Musou will remain, above all, a place to practise typing.

If it's blocked at your school

On some school networks, Typing Musou may be blocked by a content filter. This happens because the filtering company classifies it as a 'game,' triggering the school's automatic block.

This isn't specific to our site: filtering companies have told us that nearly all typing games — including Sushida and e-typing — are classified as 'games.'

If it's blocked, please ask your ICT lead teacher or your board of education for an individual filter exception. As noted above, there is no chat, no voice — it's a site narrowly focused on typing practice.

What I want to build together with teachers

Going forward, aiming for a tool schools can truly use, I'm planning features like these:

  • Seeing each student's play status
  • Assigning tasks
  • Automatic task tallying

It's still at the concept stage — which is exactly why I want to build it while taking in the views of teachers who've actually used it in class. If you have requests, or find any bugs, please email the address below. I read each one.

I'm looking for schools and teachers interested in the school-focused features.

If that's you, please reach out by the same email. It'll be offered free during an initial trial phase, so I'd be truly grateful for your help.

Related pages

  • Our Story — why I built it and what I care about
  • Game Modes — each mode in detail
  • FAQ — controls and troubleshooting

Give them a place to practise, early.

First, try it yourself for a moment. If it makes you think 'my students might actually want to do this' — that's the best entry point there is.

Play Typing Musou