RANKED GUIDE — TYPING MUSOU
Typing Musou Ranked Battle: Rating, Ranks and Seasons Explained
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- Updated
- Author
- Typing Musou Developer
“Ranked” in Typing Musou means the Random Battle mode (the in-game name is Random Battle; in writing it is also called ranked). A win raises your rating and a loss lowers it. In Friend Battle (private room battle), where you play with friends in a room, the rating does not change.
The rating is Elo-based and starts at 1000. Your rating decides your rank (Novice, 1st to 10th dan, Meijin). A season lasts two months, and as of October 18, 2026 the current one is Season 4 (肆代), from October 12 to December 11, 2026. If your rating is 1600 or higher, it starts to drop after 7 days without a match.
I am the developer and I wrote this article. The numbers are the implementation values as of October 18, 2026.
MODES
Ranked (Random Battle) versus Friend Battle
The battle page has two entrances. Only Random Battle changes your rating. Guests get the same rating, rankings and rewards.
| Item | Random Battle (ranked) | Friend Battle (private) |
|---|---|---|
| Rating | Changes | Does not change |
| Opponent | Players worldwide; a CPU if none is found | People who know the room code |
| Players | 1v1 | 1v1 or 2v2 |
| MC | 450 win / 180 loss | 280 win / 110 loss |
| How to start | “接続開始” (start matching) on the battle page | Press “新規作成” (create), pick “1vs1” or “2vs2”, and give friends the 6-character code that appears (they enter it to join) |
| Custom rules | None | Yes (HP multiplier 0.5× to 3.0×, best of three, no ultimates, and more) |
| Counts toward ☆ upgrade matches | Yes | No |
The steps for playing with friends are in How to Play Typing Battles with Friends.
MATCHING
How opponents are chosen, and CPU matches
When you press “接続開始” (start matching), you enter a queue and the server looks for an opponent every 0.5 seconds. Who you can be paired with depends on the rating gap and how long you have waited.
| Time waited | Allowed rating gap |
|---|---|
| Up to 2.5 seconds | ±250 |
| 2.5 to 4.5 seconds | ±500 |
| From 4.5 seconds | ±800 |
If no opponent is found, the match switches to a CPU match after about 10 seconds at most. The CPU plays in a style built from real players' records, and types the same prompts as a person. In CPU matches too, rating, MC, records and the character's ☆ upgrade match count are treated the same as against a person.
Both players get the same prompts in the same order. The faster player simply gets further; you are not typing the same word at the same moment. In a match with even one Meijin-range player, both players' HP is multiplied by 1.5.
RATING
How the rating moves: base change and three add-ons
The starting rating is 1000, within a range of 0 to 99,999. The change after each match is the “base change”, plus, when you win, the “streak bonus” and the “performance bonus”.
The base change is K × (result − expected score), rounded. The result is 1 for a win, 0.5 for a draw and 0 for a loss. The expected score is 0.5 against the same rating; if your opponent is 200 above you it is about 0.24 for you (and about 0.76 if they are 200 below). Beating a stronger player raises you a lot, and losing to a weaker one lowers you a lot.
| Situation / rating | K | Minimum change |
|---|---|---|
| First 10 matches of a season (placement) | 32 | ±5 |
| Up to 1199 | 28 | ±4 |
| 1200 to 1999 | 22 | ±3 |
| 2000 to 2999 | 18 | ±3 |
| 3000 to 4499 | 12 | ±2 |
| 4500 and up | 8 | ±2 |
Only when you win, two bonuses are added to the base change.
Streak bonus: grows with each win from the 3rd in a row
+4 on your 3rd straight win, +8 on the 4th, +12 on the 5th, +16 on the 6th, and +20 from the 7th on (the cap). A loss or draw resets the streak to 0. The streak carries over between seasons.
Performance bonus: up to +7 for speed and accuracy
From 60 WPM: +1 for 60 to 69, +2 for 70 to 79, +3 for 80 to 89, +4 for 90 to 99, and +5 for 100 or more (the cap). For accuracy, +1 above 98% and +2 at 99% or more. The total is at most +7.
| Situation | Breakdown | Change |
|---|---|---|
| Rating 1000 beats a 1000 opponent (first 10 matches, 70 WPM, 97% accuracy) | Base 16 + performance 2 | +18 |
| Loses in the same situation | Base −16 | −16 |
| Rating 1500 beats a 1700 opponent (3rd straight win, 85 WPM, 99% accuracy) | Base 17 + streak 4 + performance 5 | +26 |
| Rating 1500 loses to a 1700 opponent | Base −5 | −5 |
| Rating 1700 beats a 1500 opponent (1st win, 60 WPM, 90% accuracy) | Base 5 + performance 1 | +6 |
| Rating 1700 loses to a 1500 opponent | Base −17 | −17 |
RANKS
The rank table: Novice to Meijin
A rank is a Japanese-style label derived from your rating. The rating is the real quantity; cross a boundary and you rank up or down immediately.
| Rank | Rating | Notes |
|---|---|---|
| Novice (入門生) | up to 1199 | The starting rating of 1000 is here |
| 1st dan (初段) | 1200–1599 | |
| 2nd dan (弐段) | 1600–2099 | Inactivity decay applies from 1600 |
| 3rd dan (参段) | 2100–2699 | |
| 4th dan (肆段) | 2700–3399 | |
| 5th dan (伍段) | 3400–4199 | The season carry-over cap (3400) is this rank's floor |
| 6th dan (陸段) | 4200–5099 | |
| 7th dan (漆段) | 5100–5999 | |
| 8th dan (捌段) | 6000–6999 | |
| 9th dan (玖段) | 7000–7999 | |
| 10th dan (拾段) | 8000–8999 | |
| Meijin (名人) | 9000 and up | No cap. Shown with a position, like “Meijin #3” |
SEASON
Seasons and the soft reset
A season lasts two months. It switches at 0:00 Japan time on the 12th of every even-numbered month. The seasons are named 初代, 弐代, 参代, 肆代 and so on (Seasons 1, 2, 3, 4).
| Season | Period (Japan time) |
|---|---|
| Season 1 (初代) | April 12 to June 11, 2026 |
| Season 2 (弐代) | June 12 to August 11, 2026 |
| Season 3 (参代) | August 12 to October 11, 2026 |
| Season 4 (肆代) | October 12 to December 11, 2026 |
The soft reset is applied at your first match of the new season. A rating of 1000 or less goes back to exactly 1000. Above 1000, it becomes 1000 + (rating − 1000) × 0.6, rounded, with a cap of 3400.
| Rating at season end | Start of next season |
|---|---|
| 1500 | 1300 |
| 2000 | 1600 |
| 3000 | 2200 |
| 5000 | 3400 |
| 9000 | 3400 |
When the season changes, your count of placement matches (the first 10) also returns to 0 and K is 32 again. Your streak carries over. MC, characters and titles are unchanged.
DECAY
What if you stop playing? Inactivity decay
It applies only to players with a rating of 1600 or higher. For 7 days after your last battle, nothing is lost. From day 8, your rating drops by 15 per day. The floor is 1000; it never goes lower. Players below 1600 are not affected.
After a season changes, if you have not yet played in the new season, the days are counted from the new season's start, not from your last match of the previous season, so you are not hit twice. The value shown on screen and used for matchmaking reflects both the reset and the decay.
REWARDS
Season rewards
When a season ends, you receive a title and MC by your final rank. Rank is by rating at the end, highest first. Banned players are excluded.
| Final rank | Title | MC |
|---|---|---|
| 1st | Tenka Musou (天下無双) | 100,000 |
| 2nd–3rd | Haou (覇王) | 50,000 |
| 4th–10th | Kensei (剣聖) | 25,000 |
| 11th–30th | Shihan (師範) | 12,000 |
| 31st–100th | Kaiden (皆伝) | 6,000 |
| 101st and below | None | 3,900 |
The rankings page lists the players who played at least one Random Battle match that season, in order of rating. For the whole title system, see All Titles & How to Get Them.
CLIMB
How to raise your rating
Four things follow from the mechanics.
Earn the performance bonus
It needs 60 WPM or more and accuracy above 98%. As a reference, in Typing Musou's Speed Trial records (August 3 to October 18, 2026; 4,942 players who allow their data to be used for research; records of students who used the game in school classes are excluded), about 19% of players had a median WPM of 60 or more (12.8% at 60 to 79, 4.6% at 80 to 99, 1.4% at 100 or more). Conditions differ from battles, so treat it as a rough guide. How WPM is counted is in Average WPM & Benchmarks.
Build a streak
From the 3rd straight win, the bonus grows with each win, to +20 from the 7th. While a streak is running, playing on gives you more.
At 1600 or more, play at least once a week
Seven days after your last battle, you start to lose 15 a day from day 8. One match a week prevents decay.
Pick a character and get used to it
At the same typing speed, matchups and the timing of your ultimates make the difference. For comparisons, see the tier list. Random Battle matches also count toward that character's ☆ upgrades (Characters & Star Upgrades).
FAQ
FAQ
Q. What is the difference between ranked and Friend Battle?
Ranked (Random Battle) changes your rating and pays 450 MC for a win and 180 MC for a loss. Friend Battle is played with a room code; the rating does not change, and it pays 280 MC for a win and 110 MC for a loss.
Q. What is the starting rating?
1000. In the first 10 matches of a season, K is 32 (the largest value), so the rating moves the most.
Q. How much rating do I lose when I lose?
The base change is set by K and the expected score. Against the same rating, it is about half of K (−11 when K is 22). A loss always costs at least 2 to 5 depending on K. Losing to a weaker player costs more, and losing to a stronger one costs less.
Q. What does it take to become Meijin?
A rating of 9000 or more. There is no cap, and Meijin are shown with a position, like “Meijin #3”.
Q. Does my rating drop if I stop playing?
If your rating is 1600 or higher, it drops by 15 a day from day 8 after your last battle (floor 1000). Below 1600, it does not drop.
Q. What happens to my rating when the season ends?
The soft reset is applied at your first match of the next season. 1000 or less goes to 1000; above that it becomes 1000 + (rating − 1000) × 0.6, capped at 3400. For example, 2000 becomes 1600 and 3000 becomes 2200.
Q. What happens if my connection drops during a match?
In Random Battle you have an 8-second window to reconnect (up to 3 times per match). After that you lose, and the MC is the loss amount (180). More disconnects within 24 hours lock you out of Random Battle for a while (1st: warning, 2nd: 1 minute, 3rd: 3 minutes, 4th: 5 minutes, 5th: 10 minutes, 6th: 20 minutes, 7th: 40 minutes, 8th: 1.5 hours, 9th: 4 hours, 10th and after: 24 hours).
SUMMARY
Summary
Ranked means Random Battle. The rating is Elo-based and starts at 1000. Ranks come from the rating, in 12 bands: Novice, 1st to 10th dan, and Meijin (9000 and up). A win adds a streak bonus (up to +20) and a performance bonus (up to +7). A season lasts two months, and at the change your rating is soft-reset to 1000 plus 60% of the difference (capped at 3400). At 1600 or more, you lose 15 a day after 7 days off.
Friend Battle never changes the rating. In Random Battle, if no opponent is found, you play a CPU match.