RANKED GUIDE — TYPING MUSOU

Typing Musou Ranked Battle: Rating, Ranks and Seasons Explained

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Typing Musou Developer

“Ranked” in Typing Musou means the Random Battle mode (the in-game name is Random Battle; in writing it is also called ranked). A win raises your rating and a loss lowers it. In Friend Battle (private room battle), where you play with friends in a room, the rating does not change.

The rating is Elo-based and starts at 1000. Your rating decides your rank (Novice, 1st to 10th dan, Meijin). A season lasts two months, and as of October 18, 2026 the current one is Season 4 (肆代), from October 12 to December 11, 2026. If your rating is 1600 or higher, it starts to drop after 7 days without a match.

I am the developer and I wrote this article. The numbers are the implementation values as of October 18, 2026.

MODES

Ranked (Random Battle) versus Friend Battle

The battle page has two entrances. Only Random Battle changes your rating. Guests get the same rating, rankings and rewards.

ItemRandom Battle (ranked)Friend Battle (private)
RatingChangesDoes not change
OpponentPlayers worldwide; a CPU if none is foundPeople who know the room code
Players1v11v1 or 2v2
MC450 win / 180 loss280 win / 110 loss
How to start“接続開始” (start matching) on the battle pagePress “新規作成” (create), pick “1vs1” or “2vs2”, and give friends the 6-character code that appears (they enter it to join)
Custom rulesNoneYes (HP multiplier 0.5× to 3.0×, best of three, no ultimates, and more)
Counts toward ☆ upgrade matchesYesNo
As of October 18, 2026.

The steps for playing with friends are in How to Play Typing Battles with Friends.

MATCHING

How opponents are chosen, and CPU matches

When you press “接続開始” (start matching), you enter a queue and the server looks for an opponent every 0.5 seconds. Who you can be paired with depends on the rating gap and how long you have waited.

Time waitedAllowed rating gap
Up to 2.5 seconds±250
2.5 to 4.5 seconds±500
From 4.5 seconds±800
Meijin players (rating 9000 or more) can be paired with each other regardless of the gap. Meijin and non-Meijin are never paired. The last two opponents you faced are avoided for 5 minutes.

If no opponent is found, the match switches to a CPU match after about 10 seconds at most. The CPU plays in a style built from real players' records, and types the same prompts as a person. In CPU matches too, rating, MC, records and the character's ☆ upgrade match count are treated the same as against a person.

Both players get the same prompts in the same order. The faster player simply gets further; you are not typing the same word at the same moment. In a match with even one Meijin-range player, both players' HP is multiplied by 1.5.

RATING

How the rating moves: base change and three add-ons

The starting rating is 1000, within a range of 0 to 99,999. The change after each match is the “base change”, plus, when you win, the “streak bonus” and the “performance bonus”.

The base change is K × (result − expected score), rounded. The result is 1 for a win, 0.5 for a draw and 0 for a loss. The expected score is 0.5 against the same rating; if your opponent is 200 above you it is about 0.24 for you (and about 0.76 if they are 200 below). Beating a stronger player raises you a lot, and losing to a weaker one lowers you a lot.

Situation / ratingKMinimum change
First 10 matches of a season (placement)32±5
Up to 119928±4
1200 to 199922±3
2000 to 299918±3
3000 to 449912±2
4500 and up8±2
The larger K is, the bigger the change per match. A win is always at least + and a loss at least −, with a minimum size of max(2, K ÷ 6 rounded down). “Placement” is this article's own name for the first 10 matches.

Only when you win, two bonuses are added to the base change.

  • Streak bonus: grows with each win from the 3rd in a row

    +4 on your 3rd straight win, +8 on the 4th, +12 on the 5th, +16 on the 6th, and +20 from the 7th on (the cap). A loss or draw resets the streak to 0. The streak carries over between seasons.

  • Performance bonus: up to +7 for speed and accuracy

    From 60 WPM: +1 for 60 to 69, +2 for 70 to 79, +3 for 80 to 89, +4 for 90 to 99, and +5 for 100 or more (the cap). For accuracy, +1 above 98% and +2 at 99% or more. The total is at most +7.

SituationBreakdownChange
Rating 1000 beats a 1000 opponent (first 10 matches, 70 WPM, 97% accuracy)Base 16 + performance 2+18
Loses in the same situationBase −16−16
Rating 1500 beats a 1700 opponent (3rd straight win, 85 WPM, 99% accuracy)Base 17 + streak 4 + performance 5+26
Rating 1500 loses to a 1700 opponentBase −5−5
Rating 1700 beats a 1500 opponent (1st win, 60 WPM, 90% accuracy)Base 5 + performance 1+6
Rating 1700 loses to a 1500 opponentBase −17−17
Worked examples. From the third row on, the values assume the first 10 matches are over (K = 22).

RANKS

The rank table: Novice to Meijin

A rank is a Japanese-style label derived from your rating. The rating is the real quantity; cross a boundary and you rank up or down immediately.

RankRatingNotes
Novice (入門生)up to 1199The starting rating of 1000 is here
1st dan (初段)1200–1599
2nd dan (弐段)1600–2099Inactivity decay applies from 1600
3rd dan (参段)2100–2699
4th dan (肆段)2700–3399
5th dan (伍段)3400–4199The season carry-over cap (3400) is this rank's floor
6th dan (陸段)4200–5099
7th dan (漆段)5100–5999
8th dan (捌段)6000–6999
9th dan (玖段)7000–7999
10th dan (拾段)8000–8999
Meijin (名人)9000 and upNo cap. Shown with a position, like “Meijin #3”
As of October 18, 2026. The dan numbers are written in the formal kanji numerals (初・弐・参・肆・伍・陸・漆・捌・玖・拾).

SEASON

Seasons and the soft reset

A season lasts two months. It switches at 0:00 Japan time on the 12th of every even-numbered month. The seasons are named 初代, 弐代, 参代, 肆代 and so on (Seasons 1, 2, 3, 4).

SeasonPeriod (Japan time)
Season 1 (初代)April 12 to June 11, 2026
Season 2 (弐代)June 12 to August 11, 2026
Season 3 (参代)August 12 to October 11, 2026
Season 4 (肆代)October 12 to December 11, 2026
As of October 18, 2026, the current season is Season 4. The next season starts on December 12, 2026.

The soft reset is applied at your first match of the new season. A rating of 1000 or less goes back to exactly 1000. Above 1000, it becomes 1000 + (rating − 1000) × 0.6, rounded, with a cap of 3400.

Rating at season endStart of next season
15001300
20001600
30002200
50003400
90003400
Worked examples.

When the season changes, your count of placement matches (the first 10) also returns to 0 and K is 32 again. Your streak carries over. MC, characters and titles are unchanged.

DECAY

What if you stop playing? Inactivity decay

It applies only to players with a rating of 1600 or higher. For 7 days after your last battle, nothing is lost. From day 8, your rating drops by 15 per day. The floor is 1000; it never goes lower. Players below 1600 are not affected.

After a season changes, if you have not yet played in the new season, the days are counted from the new season's start, not from your last match of the previous season, so you are not hit twice. The value shown on screen and used for matchmaking reflects both the reset and the decay.

REWARDS

Season rewards

When a season ends, you receive a title and MC by your final rank. Rank is by rating at the end, highest first. Banned players are excluded.

Final rankTitleMC
1stTenka Musou (天下無双)100,000
2nd–3rdHaou (覇王)50,000
4th–10thKensei (剣聖)25,000
11th–30thShihan (師範)12,000
31st–100thKaiden (皆伝)6,000
101st and belowNone3,900
The 3,900 MC for 101st and below goes to players who played at least one Random Battle match that season. Titles carry the season's name, like “肆代 天下無双” (Season 4 Tenka Musou), and you receive only the highest one that applies.

The rankings page lists the players who played at least one Random Battle match that season, in order of rating. For the whole title system, see All Titles & How to Get Them.

CLIMB

How to raise your rating

Four things follow from the mechanics.

  • Earn the performance bonus

    It needs 60 WPM or more and accuracy above 98%. As a reference, in Typing Musou's Speed Trial records (August 3 to October 18, 2026; 4,942 players who allow their data to be used for research; records of students who used the game in school classes are excluded), about 19% of players had a median WPM of 60 or more (12.8% at 60 to 79, 4.6% at 80 to 99, 1.4% at 100 or more). Conditions differ from battles, so treat it as a rough guide. How WPM is counted is in Average WPM & Benchmarks.

  • Build a streak

    From the 3rd straight win, the bonus grows with each win, to +20 from the 7th. While a streak is running, playing on gives you more.

  • At 1600 or more, play at least once a week

    Seven days after your last battle, you start to lose 15 a day from day 8. One match a week prevents decay.

  • Pick a character and get used to it

    At the same typing speed, matchups and the timing of your ultimates make the difference. For comparisons, see the tier list. Random Battle matches also count toward that character's ☆ upgrades (Characters & Star Upgrades).

FAQ

FAQ

  • Q. What is the difference between ranked and Friend Battle?

    Ranked (Random Battle) changes your rating and pays 450 MC for a win and 180 MC for a loss. Friend Battle is played with a room code; the rating does not change, and it pays 280 MC for a win and 110 MC for a loss.

  • Q. What is the starting rating?

    1000. In the first 10 matches of a season, K is 32 (the largest value), so the rating moves the most.

  • Q. How much rating do I lose when I lose?

    The base change is set by K and the expected score. Against the same rating, it is about half of K (−11 when K is 22). A loss always costs at least 2 to 5 depending on K. Losing to a weaker player costs more, and losing to a stronger one costs less.

  • Q. What does it take to become Meijin?

    A rating of 9000 or more. There is no cap, and Meijin are shown with a position, like “Meijin #3”.

  • Q. Does my rating drop if I stop playing?

    If your rating is 1600 or higher, it drops by 15 a day from day 8 after your last battle (floor 1000). Below 1600, it does not drop.

  • Q. What happens to my rating when the season ends?

    The soft reset is applied at your first match of the next season. 1000 or less goes to 1000; above that it becomes 1000 + (rating − 1000) × 0.6, capped at 3400. For example, 2000 becomes 1600 and 3000 becomes 2200.

  • Q. What happens if my connection drops during a match?

    In Random Battle you have an 8-second window to reconnect (up to 3 times per match). After that you lose, and the MC is the loss amount (180). More disconnects within 24 hours lock you out of Random Battle for a while (1st: warning, 2nd: 1 minute, 3rd: 3 minutes, 4th: 5 minutes, 5th: 10 minutes, 6th: 20 minutes, 7th: 40 minutes, 8th: 1.5 hours, 9th: 4 hours, 10th and after: 24 hours).

SUMMARY

Summary

Ranked means Random Battle. The rating is Elo-based and starts at 1000. Ranks come from the rating, in 12 bands: Novice, 1st to 10th dan, and Meijin (9000 and up). A win adds a streak bonus (up to +20) and a performance bonus (up to +7). A season lasts two months, and at the change your rating is soft-reset to 1000 plus 60% of the difference (capped at 3400). At 1600 or more, you lose 15 a day after 7 days off.

Friend Battle never changes the rating. In Random Battle, if no opponent is found, you play a CPU match.

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