BASICS — KEYBOARD GUIDE

How to Choose a Keyboard for Typing Practice: JIS vs. US Layout and Key Feel

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Typing Musou Developer

The short answer: you do not need to buy a new keyboard to practice typing. The one you already have is enough to start. Typing Musou needs only a keyboard with physical keys, and it works with either a JIS or a US layout.

If you are choosing one, there are five things to look at: layout, key size and spacing, key feel (how deep and how hard you press), whether you need a numpad, and laptop versus external. Where a point could be confirmed in the Japanese Ministry of Health, Labour and Welfare's guideline for information-device work (which is written for office work) or the Ministry of Education's minimum-specification standard for learners' computers, I cite it. Where it could not be confirmed (for example, which key mechanism is best), I say so.

This article names no products, brands or prices. Products change quickly, and I have not compared them myself. I develop Typing Musou; how the game relates to layouts is in the layout section.

ESSENCE

Do I need to buy a keyboard to practice?

No. Typing Musou needs only a keyboard with physical keys. It cannot be played with an on-screen keyboard; the game tells you to connect an external keyboard. On a phone, the game screens do not open and you are sent to the official site. Besides computers, tablets with an external keyboard attached work.

I have not found a reliable comparison of how much the type of keyboard changes how fast you improve. So I cannot say that an expensive keyboard makes you faster. It is enough to start with what you have and revisit the question when a problem shows up, such as keys that are hard to type or tiring.

POINT 1

How do I choose between JIS and US layouts?

The 26 letter keys sit in the same places on a JIS layout (the Japanese layout) and a US layout (the English layout). What differs is the number of keys, the shape of the Enter key, where symbols are, and whether there are kana markings and keys for Japanese input.

ItemJIS layoutUS layout
Position of the 26 letter keysSameSame
Shape of the Enter keyTallWide
Symbol positionsFor example, @ is right of PFor example, @ is Shift + 2
Keys for Japanese inputHan/Zen, Henkan, Muhenkan and so onNone (switching works differently)
Kana markingsYesNo
These are general differences. I have not confirmed the text of the standards (such as JIS X 6002).

The basic rule is to match the layout of the computer you normally use; a different layout makes you hesitate over symbols and Enter. For school devices, follow the school's specification. The Ministry of Education's minimum-specification standard for learners' computers (April 17, 2024) says a US keyboard may be chosen instead of a Japanese keyboard, so some schools may have US-layout devices.

Here is how the game relates to layouts, within what I confirmed. Typing Musou works on either JIS or US layouts. It accepts only a–z, 0–9, and the keys “,” “.” and “-”. “-” is to the right of the 0 key, and “,” and “.” are to the right of M, in the same places on JIS and US. Even with Japanese input left on, the game judges what you type from the physical key you press.

POINT 2

How should I judge key size and spacing?

Key pitch is the distance from the center of one key to the center of the next. On most full-size keyboards it is about 19 mm (3/4 inch). That is a long-standing convention, and I could not find a current international standard that sets it. According to a keyboard hobbyist reference (Deskthority; secondary source), the old ISO 1091 specified 19 mm ±1 mm, but it was withdrawn in 1994 and replaced by the ISO 9995 series. I have not confirmed the standards documents themselves.

Japan's Ministry of Health, Labour and Welfare guideline asks that keys be of a size, and in a number, suited to key operation. Its commentary says some laptops have a small key pitch, and that a person with large hands using a small keyboard can find continuous key entry burdensome.

So if a keyboard is unusually small, try it against your hands before choosing. From here on is my own view: practicing on a standard-sized keyboard probably keeps your finger sense from drifting when you touch another keyboard.

POINT 3

How should I choose key feel (mechanism and travel)?

The ministry's guideline says it is desirable for key travel (stroke) and key force to be appropriate, and for the operator to be able to feel that a key was pressed. In other words, the standard is whether you can feel the press. It gives no numbers.

Key mechanisms (membrane, scissor, mechanical, electrostatic capacitive and so on) are often discussed in shops and reviews. But the categories are drawn differently by different sources, and I have not found research comparing the speed or fatigue of each type. I treat claims such as “capacitive is less tiring” as personal impressions and did not put them in a table.

The surest way is to type on it. Spend a few minutes and check whether you can feel each press and whether the depth and weight are comfortable. If the discomfort continues, do not force yourself to adapt; review your posture and desk height too. If pain or numbness continues, consult a medical professional.

POINT 4

Do I need a numpad?

If your work involves typing a lot of numbers in a row, a numpad is handy. If a laptop lacks one, an external numeric keypad can be connected (the ministry guideline's commentary).

Typing Musou's battles and drills do not use a numpad. The romaji for all 16,132 words in the prompt dictionary consists of a–z only (checked on October 18, 2026). The comma and period keys (“,” “.”) are used in the Home Position Dojo's short sentences. The game accepts “-” as the key for the long-vowel mark ー, but ー does not appear in the dictionary readings or in the dojo words I checked. For practicing numbers and symbols, see Typing Numbers & Symbols.

POINT 5

Can I practice on a laptop's built-in keyboard?

For short practice sessions, a built-in keyboard is fine to start with. That is my view. On the other hand, the ministry's guideline says that because a laptop normally cannot separate its display from its keyboard, an external keyboard is desirable for long hours of information-device work on a small laptop.

The same guideline also lists keyboards that can be separated from the display and positioned by the operator, and wrist rests (palm rests) being available where needed. If you start practicing for long periods, consider an external keyboard and a review of your posture. Posture numbers are in Typing Posture and Wrist Position, and pain and fatigue are in When Typing Tires or Hurts Your Wrists and Arms.

TABLET

What about an iPad or Chromebook?

Typing Musou cannot be played with an on-screen keyboard. On a tablet, connect an external physical keyboard. For school devices, the Ministry of Education's standard includes a hardware keyboard among peripherals and says providing keyboards is essential.

For setup on iPads and Chromebooks, see Can You Practice Typing on an iPad or Phone? and Preparing Chromebooks and School PCs.

FAQ

FAQ

  • Q. Will an expensive keyboard make me faster?

    I have not found evidence that it will. Preferences for key feel differ from person to person, and a higher price does not always fit better. Start by asking whether anything about your current keyboard is causing trouble.

  • Q. Should I choose JIS or US?

    Match the layout of the computer you normally use or of your school's devices. The letter keys are in the same places, so Typing Musou works on either.

  • Q. Can I practice on a keyboard without bumps on F and J?

    Yes. The bumps on F and J are a marker for returning to the home position without looking. For what to do if they are missing or worn, see the Home Row Position Diagram. I have not confirmed whether a standard requires the bumps.

  • Q. Can I play Typing Musou on a smartphone?

    No. If you open the game screens on a phone, you are sent to the official site. Use a computer, or a tablet with an external keyboard.

SOURCES

Sources

The statements drawn from public documents were checked against the sources below (checked on October 18, 2026; the documents are in Japanese except Deskthority). Page numbers are PDF page numbers. How the game relates to keyboards was checked against Typing Musou's specifications and code.

  1. Ministry of Health, Labour and Welfare, “Guidelines for occupational health management in information-device work” (Notice Kihatsu 0712 No. 3 of July 12, 2019; partially revised December 1, 2021) — Written for office work. Input devices (pp. 6–7) and the commentary on laptops (pp. 19–20)
  2. MEXT, “Realizing the GIGA School Concept: Minimum specifications for learners' computers” (April 17, 2024) — Keyboards as peripherals (pp. 4–6; section 2.5, Peripherals, on p. 8)
  3. Deskthority wiki, “Unit” (keyboard key pitch) — A keyboard hobbyist reference, so a secondary source. I have not confirmed the ISO 1091 withdrawal in the standards documents themselves
  4. Typing Musou's prompt dictionary (v20260910) romaji readings, and the game's input specifications — Checked that the readings of all 16,132 words use a–z only

SUMMARY

Summary

You do not need a new keyboard to practice. If you are choosing one, check in this order: the same layout as your usual environment, key size that is not unusually small, a key feel where you can sense each press, a numpad that fits your use, and an external keyboard for long sessions. Which key mechanism is best has not been established.

Starting today's practice before sorting out gear gets your improvement going sooner.

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